Walden, a game

Abstract: Games as an aesthetic form are typically understood as a medium of action, characterized by interactivity and stereotyped in the types of interactivity that they generally comprise. Here, game designer Tracy Fullerton speaks to the design of experimental games that are reflective in nature, taking on subject matter that requires emotional introspection and a sophisticated interplay between player and game to achieve their design goals.

This essay may be found on page 333 of the printed volume.