Sniper Elite III

Abstract: This chapter seeks to understand the various mechanics surrounding death in video games, from the thrill of the hunt to the flopping of ragdoll bodies, using Rebellion Developments’ Sniper Elite III. Amanda Phillips argues that understanding how a game treats death can reveal insights into how death operates in a wider cultural milieu: as a mechanism of power, as trauma, or even as a shared experience.

This essay may be found on page 141 of the printed volume.