Pokémon Go
by
Abstract: Much of our thinking about video games focuses on immediate questions of design, play, and fun. Using the 2016 mobile game Pokémon Go as an example, Randy Nichols offers an analysis of gaming products—whether a software franchise or a hardware product—as emblematic of globalization, revealing insights about how video games are made and what that means for players.
This essay may be found on page 251 of the printed volume.