by Katherine Isbister
about Katherine Isbister
Katherine Isbister is a full professor in the University of California, Santa Cruz’s Department of Computational Media, where she is the director of the Center for Games and Playable Media. Her research focuses on designing games and other interactive experiences that heighten social and emotional connections, toward innovating design theory and technological practice. Isbister’s most recent book is How Games Move Us: Emotion by Design. Her research has been covered in Wired, Scientific American, and many other venues. She was a recipient of MIT Technology Review’s Young Innovator Award, as well as a Humboldt Foundation Experienced Researcher fellowship.
PaRappa the Rapper
Abstract: Games can evoke certain feelings in players that other media such as film and novels struggle to conjure. Katherine Isbister uses the PlayStation rhythm game PaRappa the Rapper to showcase core design techniques that engender emotions such as pride and affection that result from goal-oriented persistence and real-time collaboration.