by Jesper Juul

about Jesper Juul

Jesper Juul has been working with video game research since the late 1990s. He is an associate professor at the Royal Danish Academy of Fine Arts—School of Design. His publications include Half-Real, A Casual Revolution, and The Art of Failure. He is also a co-editor of the Playful Thinking Series. He maintains the blog The Ludologist on “video games and other important things” at www.jesperjuul.net.

Braid

Abstract: In this chapter, Braid is examined as a game that deliberately foregrounds its design as an independent (or “indie”) game created in direct opposition to mainstream game titles. Jesper Juul argues that there is a close loop between independent game design strategies and new game reading strategies, strategies that borrow tropes from mainstream “highbrow” cultural criticism where the ability to correctly read such games offers ways for players to demonstrate both their cultural knowledge and their knowledge of video game history.