by Ian Bogost
about Ian Bogost
Ian Bogost is the Ivan Allen College Distinguished Chair in media studies and a professor of interactive computing at the Georgia Institute of Technology, a contributing editor at The Atlantic, and a founding partner at Persuasive Games. His latest book is Play Anything.
Pelé’s Soccer
Abstract: The platform is the particular configuration of hardware and software that underlies a computer program like a video game. In this chapter, Ian Bogost argues that understanding how a platform influences the game built atop it can make the difference between appreciating that game for what it is and passing it over for what it is not.