by Evan Torner

about Evan Torner

Evan Torner is an assistant professor of German Studies and Film & Media Studies at the University of Cincinnati. He co-edited Immersive Gameplay, co-edits Analog Game Studies, and is an active role-playing games scholar.

Planescape: Torment

Abstract: Although scholars and critics often cite aspects of audiovisual design and quick-twitch gameplay as the primary means by which players immerse themselves in a game’s fiction, Planescape: Torment—a highly rated computer role-playing game with dated graphics and sound—proves a counterexample to this discourse. In this chapter, Evan Torner discusses the importance of literary framing, affect, and narrative reincorporation—elements derived largely from novels and tabletop role-playing games—for the game’s achievement of that oft-heralded but ever-elusive aesthetic ideal of immersion.